![]() ![]() ![]() As PISORF works off base damage, and the wizard gets a 25% discount on its cost, an Orc Wizard can make this spell a very powerful weapon. Orc Wizards are one of the most versatile characters in the game, as they can easily stack up physical base damage while keeping hold most of their glyphs. The wizard is flexible enough that most deities can be made to work well, with the notable exception of Taurog. Stone Heart power is also one of the most efficient ways to wear down enemy resistances if there are enough walls on the level. Stone Fist also goes well with Orcs' enhanced based damage. If no better deity is available in the endgame, Wizards can recover a significant amount of mana by converting their stored glyphs with Refreshment, and her Weakening can help with resists.Īlthough Binlor Ironshield doesn't synergize that well with a dedicated fireball caster as his boons lean towards melee combat, he makes a good choice for Orc, being the only deity to guarantee two spells including the mighty PISORF. Still, she offers Magic: couple of mana points for very little cost, and is generous with her piety. Mystera Annur may seem to be an obvious choice as the goddess of magic, although Mystic Balance is usually harmful to a Wizard who already has discounted spell costs. Holding on to IMAWAL until the late game to grab lots of bonus experience, together with utility spells to get around plants that spawn in bad locations without having to kill them, is also easy for Wizards to do. The Earthmother is a powerful deity for wizards, as Greenblood bonus damage can be taken multiple times and is inflicted with every cast of BURNDAYRAZ or PISORF, and repeatable Clearance gives a wizard exactly two fireballs every time. Holding 6 glyphs, each item converted will also collect 60 CP from the glyphs without destroying them. Once all the glyphs are collected, they can buy cheap items from dungeon shops if nothing better is available, and convert them for bonuses. Wizards usually want to start by making a beeline to all the glyphs before converting anything. More than any other class, a Wizard is likely to have the right glyph as a tool to deal with specific situations or enemies. Wizards can accumulate significant conversion bonuses without the need to convert many glyphs due to MAGIC AFFINITY. MAGIC SENSE allow wizards to find all the glyphs quickly and hold all of them at the same time. Wizards also build stacks of Burning at double the rate, meaning the damage picks up quite quickly when repeatedly fireballing enemies. ![]() A wizard can cast two fireballs out of the gate with no preparations, and quickly gains access to stronger combinations. ![]() The most obvious strength of the Wizard is the reduced casting cost due to MAGIC AFFINITY trait, which is very noticeable with repeatable combat spells such as BURNDAYRAZ, APHEELSIK, PISORF, and BYSSEPS. The ninth must be obtained by fighting its guardian, while the tenth and final will be a reward for tenaciously seeking the truth.The Wizard is the first class unlocked at the Mage Tower and a very flexible and potent spellcaster. The eighth Sephirah is hidden underground in the swamp and guarded by death. Three other stones are guarded by a girl, a mother and an old hag, and they can be obtained through sacrifice and prayer. The third stone is in the possession of someone wealthy, while a merciful person has the fourth. " Ain Soph Aur" is a tome that details in a very tangled manner where to look for the Sephirot - stones which will open the tower in the swamp. The mage perished and all his works were sealed in the tower. The mage was betrayed by his beloved, a magical cataclysm ensued, catastrophe struck. While delving into the secrets of magic, the sorcerer trifled with the forces of nature. To erect the building on marshland, the sorcerer had to tame the elements of earth and protect the tower with spells. " The Secret Gates" recounts the story of the mage who built the tower in the swamp. Unfortunately, it was locked by its creator and no one has been able to open it since. It probably holds incredibly valuable secrets. The tower in the swamp was built by a mage who wielded extremely powerful magic. A tall stone tower, its doors are locked and an eerie silence reigns in the area, as if even the birds are able to sense the strange aura that surrounds it. Journal Entry In the swamp, a mysterious building stands out from its surroundings. ![]()
0 Comments
Leave a Reply. |